WebGL is a cross-platform, royalty-free web standard for a low-level 3D graphics API based on OpenGL ES, exposed to ECMAScript via the HTML5 Canvas element. Developers familiar with OpenGL ES 2.0 will recognize WebGL as a Shader-based API using GLSL, with constructs that are semantically similar to those of the underlying OpenGL ES API. It stays very close to the OpenGL ES specification, with some concessions made for what developers expect out of memory-managed languages such as JavaScript. WebGL 1.0 exposes the OpenGL ES 2.0 feature set; WebGL 2.0 exposes the OpenGL ES 3.0 API.


WebGL is based on OpenGL ES 2.0 and uses the HTML5 canvas element. Version 1.0 was released in March 2011 and some early adopters and users of WebGL including Google Maps and Zygote Body. Autodesk also ported many of their applications to the cloud, running on local WebGL systems. Some of the browsers that support WebGL include Google ChromeMozilla FirefoxInternet ExplorerOpera, and Safari. It is also supported by a number of mobile browsers including Opera Mobile, WebOS, and Ubuntu Touch.
Web Graphics Library, or WebGL, is a JavaScript API that allows compatible web browsers to render 2D and 3D graphics without the assistance of a plug-in. WebGL is written in a mix of JavaScript and shader code, executed by the GPU. The Khronos Group writes and maintains WebGL.


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